AI Insights · Timothy · December 2022
Top 5 Match 3 Games in Oceania Q4 2022: Unified Platform Performance
Discover the performance trends of the top 5 Match 3 games in Oceania during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 Match 3 games in Oceania exhibited diverse performance metrics across weekly downloads, revenue, and active users. Here's a detailed look at how Puzzles & Survival, Empires & Puzzles: Match 3 RPG, DRAGON BALL Z DOKKAN BATTLE, Gold and Goblins: Idle Games, and Best Fiends - Match 3 Puzzles performed.
Puzzles & Survival from BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED saw a steady weekly revenue, peaking at around $96K in late November, while its weekly downloads fluctuated, starting at 3.1K and dipping to 2.1K before recovering to 2.8K by the end of December. The game's weekly active users showed a slight decline from 7.9K to 7.1K but ended the quarter at 7.6K.
Empires & Puzzles: Match 3 RPG by Small Giant Games experienced varied weekly revenue, with highs of approximately $78K in late November and ending the year at $72K. Weekly downloads were relatively stable, averaging around 900, while weekly active users started at 9.4K, dipped to 8.3K, and then rose back to 8.8K by the end of December.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. had a notable revenue spike in the last week of December, reaching $202K. Weekly downloads remained consistent, averaging around 1.2K, while weekly active users increased from 9.7K to 11.5K over the quarter.
Gold and Goblins: Idle Games by AppQuantum Publishing Ltd showed stable weekly revenue, peaking at $51K in the last week of December. Downloads were highest at the beginning and end of the quarter, with 7.7K and 7.3K respectively. Weekly active users started at 24.9K, dropped to 18.9K, and then rose to 22.7K by the end of the quarter.
Best Fiends - Match 3 Puzzles from Seriously maintained a steady weekly revenue, ending the quarter at around $24.8K. Downloads fluctuated, peaking at 2.1K in early October and ending the quarter at around 1.1K. Weekly active users peaked at 10.5K in late October and concluded the quarter at 8.3K.
For more detailed insights into the performance of these games, visit Sensor Tower.